Commands
Commands without side effects
if <value>
- return true when <value>
is truthy, otherwise false.
ifdef <name>
- return true when a variable with name <name>
is defined, otherwise false.
ifndef <name>
- return true when a variable with name <name>
is not defined, otherwise false.
ifeq <value1> <value2>
- return true when <value1>
is equal to <value2>
, otherwise false.
ifne <value1> <value2>
- return true when <value1>
is not equal to <value2>
, otherwise false.
iflt <value1> <value2>
- return true when <value1>
is less than <value2>
, otherwise false.
ifgt <value1> <value2>
- return true when <value1>
is greater than <value2>
, otherwise false.
ifge <value1> <value2>
- return true when <value1>
is greater than or equal to <value2>
, otherwise false.
ifle <value1> <value2>
- return true when <value1>
is less than or equal to <value2>
, otherwise false.
Commands with side effects
ifs <value> <variable> <newvalue>
- return true when <value>
is truthy, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifdefs <name> <variable> <newvalue>
- return true when a variable with name <name>
is defined, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifndefs <name> <variable> <newvalue>
- return true when a variable with name <name>
is not defined, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifeqs <value1> <value2> <variable> <newvalue>
- return true when <value1>
is equal to <value2>
, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifnes <value1> <value2> <variable> <newvalue>
- return true when <value1>
is not equal to <value2>
, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
iflts <value1> <value2> <variable> <newvalue>
- return true when <value1>
is less than <value2>
, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifgts <value1> <value2> <variable> <newvalue>
- return true when <value1>
is greater than <value2>
, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifges <value1> <value2> <variable> <newvalue>
- return true when <value1>
is greater than or equal to <value2>
, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
ifles <value1> <value2> <variable> <newvalue>
- return true when <value1>
is less than or equal to <value2>
, otherwise false. If the statement is true, <variable>
will be set to <newvalue>
.
Special Commands
else
- used in a block to define an alternative output when no statement in the block is truthy.
end
- used to end a block.